A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Codey's Lab is now on Steam Greenlight -> Help us go live and build our customer base so we can keep making more interactive tutorials for the...
We are publishing Codey's Lab to Steam to make it even easier to use and to find non-Unity users who would use Unity if they knew it's power:...
@arumiat Chapter 3 was released last week. Make sure to upgrade if you haven't done so already.
As @SubZeroGaming said, Codey's Lab is already out: - https://www.assetstore.unity3d.com/en/#!/content/39964 -...
@HazukiSon I finished the comments and just have to run a final test, so it should be approved by Unity in about 1 week.
This is an interesting idea. Handmade Hero also has a Patreon page. What if I had a weekly Twitch where the community could vote on which...
Here is an interesting idea: Asset+Tutorial = Codey's Lab Module Each system would be a module that is developed as an open source asset plus the...
You make a good point. I think the RPG should be made so that different systems can be swapped. For example, instead of 2.5D Scenes + Battle...
@topherbwell RPG is winning by far. Awesome! I would love to do an RPG course. (I think it would be possible to do this while continuing...
The messaging system is an interesting option. I can see it being useful for some cases, but I wonder how it works with partially initialized...
Inheritance is good for systems and truly abstract classes (like collections, etc.). However, it is not good for defining behavior of unique...
Looks nice! I think I'll implement something like that in Codey's Lab. I like the "take me there" option.
@ConfusedEdBoy The problem with your script is that you ignore all input whenever the max velocity is reached: So, if you are falling quickly,...
When I first came to Unity, I tried to use Code Patterns from business software (MVVM, etc.) and quickly found that I was fighting Unity. Unity...
@CesarNascimento Thinking about it, I believe it would be simple to create a fighting system that is based on the physics system: You would...
@CesarNascimento The biggest problem with a fighting tutorials is creating all the animations required. What if the tutorial had a limited number...
@Baldinoboy Great! Any feedback is appreciated! We should have Chapter 3 submitted to the asset store soon and are working on a system for...
@Baldinoboy We intend to construct our scripts so that it would be easy to mix concepts and even the script components from different genres. All...
@renaissanceCoder1 It is only futile if we do nothing about it. If we try new ways to provide training, we will provide training models that will...
Also, I hope this poll will be useful for all tutorial authors. If you are a video tutorial author consider some points to make your tutorials...