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In the player's inspector, I need to assign something to the Look Transform of the ThirdPersonSpaceWalker script. Assigning the character or the...
Did a Google Search. This edit fixed the compiler error but the character does not move. public Transform planet; public bool AlignToPlanet;...
Hello, has anyone received this error on the gravity script? Is there a fix for the error? error CS1061: Type `UnityEngine.Component' does not...
Are you asking how to put your character in the game instead of the yellow box character? If so it is easy. If you want to know how, I can...
Hello Besus, thank you so much for taking the time to answer all my questions. Under the parent node that had the Enemy AI component, I did have...
The EnemyController can not be dragged into the Animator Controller of the Enemy AI script. Clicking on the radio button next to the Animator...
Hey Besus, there is no animator plugged into the Enemy AI script. In the Enemy AI script, the Animator Controller channel is blank. I even...
Awesome. Thank you, Besus! You are awesome.
Thank you, d-3. Can't wait to try this out. Sean
Has anyone figured out how to hook up your own enemy and attach the animator so you can see your enemy move? I love this platformer kit, it is...
Has anyone found out how to jump/launch off off the ladders script?...
Awesome, thanks Besus. I can't wait to try this out.
Besus, do you know how to add a flip to the second jump of the double jump?
I believe SecretAnorak has addressed this issue of adding clothing to a new race. Do his 15 minute UMA Race creation video. Then, do his UMA...
Thanks for your help Besus. If anyone wants to add a Slide on the ground to their game, just use this code in a separate script. Then on the...
Thank you Besus, that worked. Now I just need to get the player to switch to a run state after the slide button press is lifted. I don't...
Yes, this is the new UMA>>>UMA2.1. UMA2.1 will be compatible with UMA2; most features will be there. You can look at the comments for the UMA2.1...
Hey there Besus, I have figured out hoe to use 2 different colliders and switch between them. The Crouch is a separate script. In the script,...
It is possible, I've been talking with Secret Anorak about this very same thing. He will be releasing a tutorial on Monday. The tutorial show us...
That is a great idea, Besus! I'm going to learn how to swap out the player collisions and add a crouch. :)