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I ended up being able to change light intensity in unity HDRP by changing the light color (assuming it's hd color). HDR colors have 4 values, the...
This gives me the following error: The type or namespace name 'HDAdditionalLightData' could not be found I also tried HDadditionalLightData (what...
@antoinel_unity I'm going nuts with 2019.2.9f1 Unity HDRP scripting, when I copy your c# script I get the following errors: "type of namespace...
i'm having the same problem.... any solutions?
YES! this is a catastrophic bug in the directional spec mode. Switching to directional "solves" it but removes the ability to have specularity....
switching from directional spec to just directional mode may solve your issue, but then you won't have specular info.... This is a bug I believe
Ok, so it looks like switching to Directional from directional spec gets rid of the black patches.... but I want specular info, so what should I...
Anyone? This is a catastrophic problem for realtime lighting...
So I've unchecked static on the columns, which seems to help. Since it only does realtime light and not precomputed realtime (with bounces) it...
I tried setting it to Unity generated UV2 in import settings, and the black splotches become more prevalent. All verticies of the UV2 are snapped...
Certain elements in my scene have black spots associated with the realtime precomputed GI. How do I fix this? Here is the background info: When...
Try baking just with precomputed realtime checked and baked light unchecked, and then try with just baked light checked and precomputed unchecked....
Any news on when Web GL 2.0 will be released and when Unity will be able to build to it? This is the crucial information. I'm building for the...
This post explains a major unresolved issue Unity has with packing lightmaps: http://forum.unity3d.com/threads/lightmap-uvs-stretched.313379/...
I am having the same issues. Perfect lightmaps created in Maya that work perfectly in Unreal Engine (for instance) have ugly seams and distortions...