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So I have been doing topdown animation for my movement and I got a strange problem with the animation that the left going anim is not playing when...
Thanks for everything, the fps skyrocketed up to 500 fps(when VSync off). But there is one more small thing that I have question about. How can...
Thanks for your response I have done anything that were possible(because some of the things would give errors) and the fps got up to 60 fps which...
So I have been trying to optimize my game for fps because it's too low like 60 fps and it's 2D sandbox game. When I opened profiler to check...
I just accidentally restored saves on unity collaborate and can't redo them. I wanted to copy the script from previous saves and when I wanted to...
I need help.. can't figure out how to divide my grid map into chunks. I have spent time trying to implement that system however everything I do is...
Thanks for your solution, it worked. I appreciate all of your effort.
Ohh yea, I forgot about that. Thanks for reminding I appreciate it.
Ok thanks for letting me know, I will not do that again. And also can you help me with this problem.
Ok thanks for telling me, I will delete this post and never do it again.
Maybe it's because of namespace, because your scripts need to be at the same place. I think you should remove namespace from your code.
I made another post where I made a little clearer... https://forum.unity.com/threads/how-to-add-for-int-to-its-total-value.1259708/#post-8002334
I know that, thanks a lot to them however they didn't answered my question. That's why I ask the same question again, so now other people can...
my code is ... public void NeighborPixels(Vector2 pos) { for (int i = -3 / 2; i <= 3 /2; i++) { for (int j =...
I updated the answer below. And I checked that I am not having any errors. I just want to know what technic I can use for this goal
My goal is to be able to add for ints toghether. My updated code is this ... public void NeighborPixels(Vector2 pos) { for (int i...
I have a question... how can you add for(int) values to each other. I was trying to search in google but couldn't find anything, so I imagine it...
To solve it I changed the StartPoint = new Vector2Int((int)sp.x, (int)sp.y); to StartPoint = new Vector2Int(Mathf.RoundToInt(sp.x),...
First, I am not beginer level but I can't figure out why my camera.ScreenToWorldPoint function is setting Vector2Int value with slight offset that...