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Ah good, so you only start losing money from that point onward and in that hypothetical example lose $0.05 per install. Note that a single user...
Bumping this back up. I've tried running it through both of these commands: .\UnityPerformanceBenchmarkReporter.exe...
Thanks for the update. I'm a bit disappointed that it wont be backported, but I very much understand the reasoning. Hopefully we can upgrade to...
I've finally got some time allocated to get this integrated into our pipeline. @seans_unity3d I had read that page already (which was very...
It's been a couple of weeks, is there any update to this?
I finally got the Performance Testing package to run properly with our game, and am now looking into our options for integrating it into our build...
We tried that and got a pretty significant performance drop compared to 2019.2, so we reverted back until Unity rolls out their version.
@neshius108 Good stuff, just a small point on the screenshot part: That doesn't work with more complicated camera setups. In our case using...
@neshius108 It really isn't all that spectacular (which is why it's one of my favorite tools), here's all the code that's necessary. I've had to...
I've managed to get rid of the initial spike by just ignoring the first result it tries to measure, which is good enough for now. The reason why I...
I'm gonna be using this when I'm explaining automated testing to students. I completely agree with this, the boxes that these tests are put in...
We simply call a function (let's say, open up the inventory), which runs some code that should populate a UI element based on the actual player...
We integrated Unit & Integration tests pretty early on in our process. A few months into production we had them running (which was roughly 2 years...
I've been trying to get some tests running to ensure that we don't have a regression in performance, but I've been hitting my head against the...
Has anyone found a solution to this yet? I've tried loading in the .net 3.5 DLL to do the loading part when it fails in the 4.0 version, but...
The testCategory is exactly what I needed. I think in combination with testFilter that covers all of the use cases I can think of. Thanks for the...
I was wondering if it's possible to run a specific subset of tests when running them through the command line. I'd like to run most of our tests...
We have a top down (ish) game where the player can rotate the camera using the right mouse button. This is how it looks like: [MEDIA] We have a...
Is there a rough ETA on the fix? We're currently at the point where we have to make the call to go back to 5.2 unless this issue is fixed within...
We're seeing the same issue popping up in random spikes, interested in seeing if this is a bug or just something that we can optimize somehow.