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Ok Phil, no problem, I will use ttf until then. Thanks.
Hi guys, im running in a mayor problem here. I have bought Bitmap Font Pro to use bitmap fonts inside unity and It works like a charm, but......
Hi man, first of all Thank you! This asset is awesome and its perfect for my project, Its working perfectly in PC, but when I compile to Android,...
You create a function in a new script, you attach that script to the component that has de animation, at the animation editor you set that...
buttonPressed = false; while(buttonPressed){ // do something buttonPressed = false; } buttonPressed is true when you press that button...
If the texture you are painting is a gameobject, create a new script and attach it to the texture. Create a public GameObject variable to set the...
Animation Events should work fine, whats exactly the problem you are having with it?
What is "a tree painted", some kind of texture? Is at least a GameObject? If it is a GameObject, create a script on in and in the Awake()...
It's extremelly hard to understand. Haha! I would suggest a workaround. Like making a Bounce Physics Material to the bridge, so when the camera...
As Tony said, you have two different problems there. First, you want to access the score from any script, second, you want that score to still...
I'm not sure about it, but let me suggest you using Animation Events in the Animation. In the Animation panel, at the last frame, or at the frame...
Did you try creating a Physics Material 2D with 1 on Friction?
I suggest two things, if you know that in the entire game you will have only those 2 Audio Clips, just create two different variables for each one...