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Thank you for your time, I will try the debugger as you preconized. I have 2 directional lights but only one should cast shadows (and it...
Thank you for your answer olavr, sadly it doesn't change anything. It could be the fact i use entities (from ECS) but before it worked well...
Somebody ? :(
Hello, I have a probleme on which i spent a lot of time to figure out whithout success : I have 2 directionnal lights and one 1 light in a...
I understand, well thank you for your help.
I mean a post process volume with the global mode activated. This :...
Hello, Unity version : 2020.2.1f1 I'm aiming to control a lot of different things through a timeline, but i can't do this with a global volume...
Hello and sorry for the delay. A big thanks for your answers !
Hello, I have some difficulties to get what i'm aiming : I try to apply a depth of field with HDRP and tried a bunch of settings without success....
Thanks @Larkman for the feedback. I tried before to upgrade Burst to 1.3.5 but without relaunch Unity.
Hello ! I'm getting several of those errors on the 2020.1.2f1. All packages are updated. It's occurs even if burst is disabled. Any help will be...
Hello, I'm looking for a way to pass datas from the Editor(MonoBehaviour) to a ComponentSystem. Since World.Active is deprecated, it seems that...
This is probably the best you can do. If my settings are correct, in this version there is only one flat color, not the surface one. As i said,...
Thank you but i tried it before and the problem now is that the bottom face is displayed above the faces on side... Moreover the same problem...
So, as i said i get an awful result about anti aliasing since i decided to adapt my project to HDRP. You can see a demo in the build below. The...
Hi Grimreaper, I'm using Blur to compensate the lack of efficiency from the SMAA. Well, actualy i don't know if it's due to the SMAA and using...
I tried to export a simple package (cylinder + material + shader) and import it into a new HDRP project (so with the sames versions of Unity and...
Thank you so much for this very detailed answer elbows ! I'm using the last version of Unity + HDRP (2019.1.6 + 5.16). Indeed i can see wonderful...
I putted a lot of work to adapt my project to the HDRP and i'm really disappointed as the global graphic quality that i can obtain is awful...
Thank you for your help, indeed the transparency work now with the HD unlit. But as you can see on the picture below, the back face is not...