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I had same issue. I finally found that I needed to set an action here. [ATTACH]
GlyphMeshZ v1.3.0 has been released. Feature Font fallback function You can add fallback font assets. If a glyph does not exist in the main...
This code worked fine. var guid = AssetDatabase.FindAssets($"{sceneName} t:scene")[0]; var path = AssetDatabase.GUIDToAssetPath(guid);...
GlyphMeshZ v1.2 has been released. Fix - Improve a font loading performance - Add a normal smooth option in GlyphMeshGeneratorWindow The font...
I'm sorry to reply late. GlyphMeshZ doesn't provide the function such as a runtime asset generation. But this asset is written by pure C# code....
[ATTACH] GlyphMeshZ v1.1 has been released. Features Added a bevel option Added a pre-generate mesh function to GlyphMeshText Fix Changed a...
[ATTACH] GlyphMeshZ is a Unity plugin for displaying 3D text. You can load various fonts and generate 3D text meshes. There are two methods:...
I solved it ;) xmlns:engine="UnityEngine.UIElements" xmlns:editor="UnityEditor.UIElements" <editor:FloatField name="param1"/> Use "editor",...