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@JoshPeterson Here are the two bug reports. [iOS] [Il2cpp] InvalidOperationException - predicate (works on mono) -...
@JoshPeterson Thanks so much for your feedback. I saw this post last night, and i wanted to prepare the bug report today and reply with the link...
Thanks Josh Here you can find a copy of the project https://www.dropbox.com/s/jv8swwgdkzhzn6v/AzureServicesForUnity Unity v5.4.zip?dl=0 (i made a...
@JoshPeterson Im so glad i found this thread. Could you maybe help me out by pointing me in the right direction. I've only been coding for a...
sorry i don't follow, why would you want to create a screen shot of something bigger than the actual resolution? a screenshot by definition can't...
cool, please let me know, it works for me.
sorry guys i figured it out and forgot to post it. using UnityEngine; using System.Collections; //using System.IO; public class MyScreenShotUI :...
Echo, Echo, echoooooooo.... Same here peeps. mine is running on unity 5.3.4f1 and my canvas is set at screen space - overlay Anyone know about...
Only a pleasure, the community has helped me out so much, I'm glad i can contribute a little. rock on!
Hey Peeps Here is a supper quick way to produce a gaussian blur effect as seen on iOS user interface designs. In Substance Designer just add a...
Thanks for getting back to me, i did this, like so and got it working. AspectRatioFitter rawImageARF = rawimage.GetComponent<AspectRatioFitter>();
rawImageARF.aspectRatio is giving me an issue. does not contain definition for "aspectRatio" this is driving me mad. I've tried all combination...
anyone?
Thank you so much for this. this is exactly what i was looking for my new project!!!! your a rock star!!!!
ok wait it seems like I've given the plane the exact same material and thus producers this result. sorry for any inconvenience.
Hey peeps. playing around with the new unity 5.2 and I'm getting funny results. the shadow now takes the color of the emission. is the correct?...
ok now i know why i missed that step - in unity 4 when you create the parameter for your blend tree simultaneous in the inspector that name is...
i don't know how i missed that step. thanks again
Thanks for getting back to me. i looked in the inspector and changed that to match the float parameter and bingo it worked. Thank you so much...
Hey peeps, when i create a animator controller and drag a animation into animator the transition from one animation to another works fine. but as...