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I want to upgrade my workstation. I have some question. 1. i9-13900k and R9-7950x, which one is better for unity compile and build? 2. High speed...
My art designer send me lots of sprites of UI. Then I created a sprite atlas asset to put all sprites together. So I checked "Addressable" on the...
I'm agreed with RodrigoAbreu. There are some reference issue with you. You need check ever references carefully. You generally have the problem in...
It is just happened when I attach VS2019 to Unity 2020.3.33f1c2. It happens today. Everything was ok last week. It is maybe related to your async...
I fix that by added PlayerInput and InputSystemUIInputModule on the prefab object and drop Input~Module to the PlayerInput component. I think...
It's still on Addressables 1.18.19 and 1.20.0. Message is "System.Exception: Unable to load asset of type UnityEngine.Sprite from location...
I tried to use gamobject.AddComponent<PlayerInput>() in script and set Actions, Default Map etc. But it didn't work. So It's necessary to setup...
Thank you for reply. I tried deleting the Library folder and re-opening project. But the issue is still there. And I found that even if the error...
2020.3.30f1c1 LTS still has this bug. Due the reason I can not create AssetBundles. May be it has some relationship with version control. We use...
I got the same issue today and finally figured it out. Did you install Cinemachine 2.6.11 package? I removed Cinemachine and then the issue had...