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exactly. so your math is wrong. Your math is based on 1 install per sale, and that just won't happen. Unity can claim otherwise, but they cannot...
And which user only installs the game once? And do you get paid for every install as a developer?
Hey, This looks like the question you are having, see if it helps you:...
List<ClassNameHere> name = new List<ClassNameHere>(); name.Add(value); Read more about it here: http://www.dotnetperls.com/list
Use the QualitySettings class: http://docs.unity3d.com/ScriptReference/QualitySettings.html So for example: QualitySettings.IncreaseLevel(), which...
The attached code is the code for when sliding starts right? What is the code for when sliding stops?
Give every cell a coordinate, make the topleft cell the 0,0 coordinate. that way when a player clicks cell 4,3 you can loop the cells till 4,3 and...
This is just assumptions since u didn't post the code: I take it all the buttons have one and the same script? In that case, every button has it's...
Hello all, I've been looking for a couple of days now, but i seem to get washed out colors in the distance (see attached screenshot). Do any of...
Disable gameobjects one by one until you get good performance to see if one of the gameobjects is the culprit.
Do u have a screenshot of the profiler screen?
Arent you looking for this instead of transform? if (gameObject == GameObject.Find("Zombie")) { animation.Play ("down"); }
I guess you could make a second model, with a little bit bigger scale and set is as a child of the original. Change it's material and add the...
How about: Debug.DrawLine(new Vector3(-5, -2, 7)* Mathf.Infinity, new Vector3(3, 5, 10) * Mathf.Infinity,Color.red); Does that work?
Whats wrong with making the lines very long instead of infinite? Debug.DrawLine(new Vector3(-5000, -2000, 7000), new Vector3(3000, 5000,...
Your welcome :) Good night.
What about using Unity 2d tilesheets? Instead of 3d objects, or do u require 3d tiles? Also try looking at the 2d toolkit asset, it has options...
Works fine here. Did u maybe make the application in Unity 4.6 (the beta), this only works on other computers having Unity 4.6 installed
If you have Unity Pro open up the profiler when running your game, see what is hitting the performance. If not, also take a look at the stats...
Check this asset out http://thoughtvandal.com/index/?page_id=8