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Hi, This topic has become quite specific to your project. Could you raise a ticket by emailing forma-support@unity3d.com please? I think it will...
Hi, If you have your Input Actions set up correctly (see screenshot at...
Hi, Running simultaneous builds with different licences is not a supported configuration. I recommend having different build machines for each...
Hi, Does the plugin fetch the location events from iOS directly? If so, have you tried the native plugin (or the functionality contained in it)...
@castor76 I believe this works as intended, as explained here: https://forum.unity3d.com/threads/billboard-geometry-shader.169415/#post-2882620...
Hi, You are correct, this is currently impossible with Unity (since 5.0), for the reason you describe. This feature (or variations of it) have...
We have a bug logged for this now:...
Hi all, I'm going to look into this. I see one reference to a bug in this thread (from @Cigigi), I'll see if I can find it. Anyone else with...
Hi, Could you let me know how you are invoking the tool, plus which source control system you are using, and what sequence of operations led to...
I think the solution to that problem is to re-engineer the app to use asset bundles for all content that might change, then put those asset...
Hi, The key thing is that I didn't zip the AssetBundle. I just renamed it to fit the required naming convention. I appreciate that this only has...
Hi, I have confirmed that Unity builds APKs and OBBs so that you have to use built pairs together. The APK contains a hash of the OBB which is...
Hi, It's hard to say what is happening. Can you make a minimal project that shows the problem, with the steps you use to build and test locally,...
Hi, Those two log files are almost the same, and don't actually tell me what has gone wrong. These are logs when running Unity, but earlier you...
Another thing that I don't think has been mentioned (sorry, I just found this out myself), is that you can once again reimport files from outside...
Hi all, In Unity 5.3 we have fixed various different issues that lead to the problem discussed in this thread. It has been an ongoing problem...
Hi, Just to confirm: you used to get "true" returned from Input.GetButtonDown("Jump") when pressing A on the Xbox 360 pad, but then something...
So it seems like something on your PC doesn't like the web/HTML tech in Unity's project selection window (and others). You could try...
Does the bug reporter appear when that crash happens? If so, could you submit another bug as it will upload more useful information about the...
BTW @Neraull that's not the bug number. It's six numbers, possibly followed by an underscore and a load more numbers. But we only need the first...