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@Stephan_B Any update on this yet? It really makes no sense why this is being teased and shown as a simple solution, when it does nothing. It...
Probably forgot to add the NetworkObject component to the game object.
If you followed along from the previous tutorial, make certain you are starting fresh on that tutorial. And make certain if you are following...
There is a NetworkTime float property in the MLAPI.NetworkManager component that is a synchronized time representing the time in seconds since the...
Master server able to monitor and control spawning server zone instances (and be able to direct connecting clients to which instance to use after...
Hi @luke-unity , Has there been any progress on the separate client and server project samples or tutorials that you can share with us yet?
Thanks for the extra information. The Dedicated Server Kit doesn’t offer the features I wanted to use that the Master Server Kit offers, or I...
If I purchased the Master Server Kit, would I be able to do the conversion myself or is it inaccessible for that purpose? I glanced at it in the...
Awesome! Thanks for the clarification. :)
@gamevanilla Do you have an MLAPI version of the Master Server Kit being worked on by any chance?
So, for clarification... I can use MLAPI instead of Mirror? Both are networking solutions? And I can use MLAPI to create a server project, and a...
I was excited to start digging into this, but disappointed to find it using Photon. Yes, I know, you keep telling everyone we can use something...
Same, it is quite irritating.
Yes, they are posting a video of it.
You can change the Bundle Mode of the Group from "Pack Together" by default to "Pack Separately" or "Pack Together By Label", depending on your...
@prinoldmj Thank you for the information! I appreciate it.
Don’t create an asset bundle, just load the addressable assets when you need them.
True. It’s a different bundle if you change a part of the bundle in that scenario. If you handle each asset separately, outside of creating an...
If I have a list I want to fill with asset references addresses ("List<AssetReference> someGroupOfAssetsCalledCards;", just an example) and I want...