A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I can confirm this too
I have now figured it out myself. Instead of converting the prefab with baker I pass it to him. So that an entity is created that holds the...
Hi there, I am currently converting some of my code from gameobject conversion to the new Baker workflow. My previous approach was to convert a...
Hello, did you find any solution for that?
Hi Anthony, which multiplayer solution did you choose?
Hi, I moved an existing project from a Team Basic organization to a Team Advanced organization and I am trying to run a build. Build targets are...
Hello everyone, I worked for several months on this title. What do you think? iOS: https://testflight.apple.com/join/Z3UhAtI5 Android:...
Thank you for your help and ideas. I can fully understand, that the given information are way too vague, but if I go all in with my ideas and...
I call it Frankenstein Design or Frankenstein API. It covers all aspects of software development. For example A software architecture with...
Hi everyone, I want to show you something of my work but I don't know how exactly. Two years ago I developed a software design to develop games...
Hello, I encountered a repeatable crash on Android with Addressables. See the image below for details. I am using Unity 2019.1.10. I am using...
I have to take the last reply back, either it works with Task at the end or it is the new Unity 2019.1.10 version or both, now it works and I am...
Yes, I did, but with no luck. As soon as I write the "Addressables.InstantiateAsync" Line and go to playmode, the above described error occures....
Attach the Debugger and just walk back the call stack, one step or so. There will be a sceneasset and the corresponding path. Check the file,...
Hey, I encounter following issue during my work with Addressables. InvalidProgramException: Invalid IL code in...
Hi everyone, small update, this error occures only if you have files (prefabs) with missing script, see the image. I am pretty sure that this...
Issue solved by using Burst 1.0
I could fix the issue with the NDK 13 version, now unity use NDK 16. The previous issue with the empty space in the file path still exists and I...
Thank you for your reply, I deleted the NDK 13 folder, now unity complains about the "ANDROID_NDK_ROOT" Path is pointing to the 13 Folder. I also...
Hi everyone, I tried an Android Build and got following result: Android clang version 3.8.256229 (based on LLVM 3.8.256229) Target:...