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I dug around a bit and couldn't find an existing topic on this, but if it does exist, just let me know! Just discovered this on a project I'm...
Ah you're correct, I was mistaken. This post below is what I was remembering:...
Thanks for the update! This version does seem to work fine with WASD controls out of the box. Out of curiosity, the whole reason I was updating...
I went ahead and backed up my game, and updated Unity to the 2021.3.11f1 LTS. I pushed an experimental build out, and the users who were affected...
Much appreciated! I've been too anxious to update engine versions for fear of potentially breaking things, but if that's the fix that's needed,...
Hello! I recently released a game, and a very small number of users are reporting crashes that I can't reproduce myself. I'm looking for some...
I'm experiencing this issue as well - LMB is held down when players re-focus the window. Quite frustrating in a survival horror game when you...
@Schubkraft I mentioned this in another thread weeks ago, but I too am experiencing this issue. WASD input breaks completely for me when...
I did - I tried out 1.4.0 and 1.4.1, as I -really- need Mouse Wheel Up/Down to be rebindable separately, and neither worked properly for me. They...
Good afternoon all! I switched over to using the Unity Input System over the legacy input system to simplify the process of adding in gamepad...
Well shoot, I feel like I just wasted several hours of my life haha I went back and re-tried setting the flagValue assignment to something...
Appreciate the reply! This was of course my first thought, but as I mentioned, this was one of the things I've tried: Removed the bulk of the...
Good morning all, and thanks in advance for your time! I very recently learned about virtual/override/abstract functions, and am trying to...