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Any news on this yet, @phil-Unity? I believe there is at least one other bug report filed that is related, #811620, if that helps (saw it...
We're also seeing high costs in "Recalc Bounds". Would be nice if someone from Unity could comment on what this actually represents and what...
Thanks, Jake! A couple of questions/clarifications about this info: Just to clarify: if the new scene has light probes, it's a total replacement...
Ok, thanks Karl! Followup question: is there a recommended workaround for using light probes when using additive scene loads? For example, can...
And for reference for anyone looking into this, here is a thread from last year where it was acknowledged that additively loading light probes was...
Bumping this, as we're running into it as well, in 5.3.4f1. Is there a correct method of bringing in light probes additively? Or are there...
Thanks! Never noticed that before.
Oh, and I now see this is actually a dupe of: http://forum.unity3d.com/threads/scene-not-saved-with-confirmation-option-on.351175/ Apologies!
Is it possible to have the 'BUG' prefix added to this topic's title? I didn't realize it existed when I initially posted.
When Preferences->General->Verify Saving Assets is enabled, assets seem to never be saved. Normally, when this pref is enabled, a dialog opens...
I'm seeing the same issues with mouse axis input in 5.3.4f1 that is described in this thread. This is pretty much a 100% blocker of me being able...
Our team's Perforce server is set up to be accessed via a SSL connection (e.g. the server connection is specified in Perforce clients with "ssl:"...
FWIW, we are also running into this issue and would be interested in improvements. Either that, or a lot more usable layers. :)
Are you saving the scene after you bake occlusion data? The baked occlusion data is stored in the .unity scene file, so if you don't save it after...
Haha, actually, I would not agree, because I currently have no need for culling prevention. :) If our dynamic objects suddenly stopped being...
Ahhh. Yes, I tried playing with that before. If I remember correctly, the only real benefit for reducing that is a smaller occlusion data size?...
I see. In that case, I think you are mistaken, assuming the sentence from the documentation I quoted is accurate. It describes using Occlusion...
Ah, you have the opposite problem as me-- I have objects that are not being culled that I think should be culled! BTW, not sure if you want to...
Yep, you're getting at why I said the docs didn't seem clear to me and require some interpretation. Note that the doc also says this as the very...
When I say dynamic occlusion I mean applying occlusion culling to objects that do not have the "static occludee" flag set (e.g. moving objects)....