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This was happening in my project when I updated to windows 10. I was getting 1000 + fps in 8.1 and 200 fps in 10. I looked into my (Nvidia)...
Most likely it got delayed, but official word would be nice. I've been on break from my project in part because I wanted to see how effective this...
The author did mention about being gone for a few months awhile back. But having the sites going down and re linked sounds a lot more serious....
You can try using Late Update to position the limbs. That's what I do for regular mecanim paper doll style animations. However, I used spriter...
The way I'm aware of is having it write to stencil buffer with one shader and read from stencil buffer with the other. I think this would only...
For reference, if you don't know SetPixels32 using ARGB32 is significantly faster than set pixels and you generally would want the texture to be a...
In a lot of ways I'm in the same boat. Although I"m aware what I'd be creating in Unity wouldn't true voxels like Ken Silverman's Voxlap or...
I'm liking the look of the true alpha masking and runtime alteration of that smart sprite. Wasn't sure if smart sprite would ever be valauble in a...
Haha, so specific. I'm really looking forward to testing this stuff out too. It's going to make a big difference in how many features I create by...
The only reason fancy 2D lighting is uncommon is because there was never a standardized method invented that could offer universally useful...
You can also technically use 100 by 100 prefabs to make a tile set too without pooling or anything. But because you can, doesn't mean you should....
It probably depends on how many tiles you need to display on the screen. Some kind of mesh system would likely be more efficient than using prefab...
This would probably be the clearest way to see it in action: [IMG] You see how the cloud texture is drawn in the editor scene, but is overlay...
I'm making a Terraria style game for awhile now, and this problem was becoming a bit infuriating. I couldn't find any clear examples anywhere....
I'm curious how runtime alteration of tiles intended to be handled? I don't have a pro license, otherwise I'd check myself, but I'm curious as to...
I've reduced stutter by manually interpolating/extrapolating inside update between fixed updates to compensate for times when fixed update running...
Hey, I recently bought Shader Forge. I'm developing a 2D tile-based game, and I'm wondering if anyone has any examples or advice in masking...
Has anyone gotten an indoor/outdoor transition scene proof of concept functioning? A good example is about 10:00 minutes here where the stars fall...
I see. I'm not spefically intending a mobile game, but this is good to know in the event I intend to branch that direction. Getting Pixels is very...
Basically it's very possible I'd want the enemies to have access to what the lighting is currently doing (visibility) in their AI programming. Say...