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I just can't seem to get the python environment to work....
Hey Gang, I saw somewhere that Input Field now supports RTL, however I wasn't able to see it in the inspector. [ATTACH] Can anyone direct me to...
I think this is what I was looking for thank you you're amazing!
@Antypodish Thanks for the reference. I looked through the repo, and even though it has some references to collision testing, it seems to use...
Hi Everyone, even though usually I prefer to ask questions to inform myself and others looking at my posts, i'm kinda stressed for time so I want...
OK, I have two findings: 1. when I set the hashmaps to parallel writer, I have no crash, so first of all THANK YOU. 2. if I don't use the...
first of all NICE CATCH secondly, i'm not entirely sure why I used the attribute here, I think in some other case I had to use it for some bit...
I keep getting a freeze in my Jobs based collision system, I've found that it has to do with an iteration of two NativeMultiHashMap inside a...
thanks for that! i'm confused about something tho: the docs state that foreach only supports structs that implement IDisposable, does that mean...
My IDE is still stating differently, but everything is still running pretty fast: [ATTACH] also, it states that it is only supporting that for...
I'm curious to how Jobs in hybrid system would work in the next scenario: I have jobs that output some NativeMultihashMaps which I later need to...
This is great advice! i'm starting to implement this and now i'm confused about something in the enumerator I get from the GetValues: How Can I...
First of all thank you this is really helpful! secondly, the doc points out to burst 1.46, and I have 1.41 installed, and i'm a little confused...
Ok, i'm correcting myself: is there anyway to go through the values without foreach, so that I can burst Compile this job?
@to sorry for being a total noob. but how do I use the enumerator from getValuesForKey to get those values out?
[Hybrid setup, not pure ECS] Hi peeps, I have a good collision system which detects collisions super fast, and now I want to emulate the an "On...
Github link could also be good ;)
I see, And this is in monobehavior, not ecs?
Thank you for this. I am super curious to see how you did it. Would you mind showing the code or reaching out to me on discord (id in original...
Hi Everyone, i've been making my TD game for about two years, and it's going really well, except the collision detection. i've been trying to...