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Considering how Unity has an official Linux editor, which I use, what would be a good IDE for C# that is free and runs on Linux without Wine that...
Update: installing xpadneo helped.
Does anyone else have an issue with Unity (both Player and Editor) on Linux having messed up bindings with the Xbox Series controller when it's...
Is it possible to integrate FFmpeg into Recorder? Or will you have to pay royalties regardless?
Using Linux. Works fine on OpenGL Core, but on Vulkan it has the same issue.
Pretty much the same thing as normalizing the audio clip, but to dynamic sound and over time. Pretty much, as far as I understand, the group's...
Try doing coins = (int)(Variables.Saved.Get("Coins"));. This specifies that you want to convert whatever the Get method returns, not the Variables...
That's not KDE lol
I have the same issue with Global Menu. It sucks it's broken since most KDE apps look too clumsy with regular app menus (I have previously been a...
Alright, let's say I use MotionVelocity to apply impulses to the body. When I use it as a parameter in Entities.ForEach, I get this error:...
Still, I don't understand why would center of mass have orientation. This is kind of counter-intuitive.
Aha! Found the issue. Here's how Unity.Physics.MeshCollider sets Transform in MassProperties's MassDistricbution...
So I decided to investigate the cause. Didn't go far, but for whatever reason when for some complicated shapes (Kenney's Car Pack in this case,...
I'm not sure. Thing is, when i switch the physics shape to Cube, the impulse is applied just fine. That might have something to do with center of...
The problem is that when I apply angular impulses to physics bodies using PhysicsWorld.ApplyAngularImpulse, the body adds some other angular...
Oh! I'm dumb. At first I did find these properties, but thought that they aren't referenced anywhere else. But I decided to check the script...
Unity's HD and lightweight/universal render pipelines are somehow able to change the default material. For example, when you create an object...
After doing more research, it turned out I was stupid. ZWrite was set to off in my copy depth shader. Setting it to on did not add a depth buffer...
OK, I will probably have to rewrite the entire thing. I messed up and for whatever reason the entire image slowly turns white, similar how it does...
(Copied from r/Unity3D because no one replied me there) Hello, I'm trying to copy the depth buffer to camera target after post-processing in my...