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I don't know if this is the right place to ask, but given that you are overhauling the scene editor in 2019.1 are there plans to support temporal...
[IMG] "Terrain - In this worldbuilding context our terrain system has been a little neglected. Very pleased to annouce this is the year it gets...
I believe jbooth and Tim-C were discussing something about SRP surface shaders in this thread, and how it potentially should and would work....
Hi there. I'm just curious as to what the new SRP API will mean to UBER and your other packages? :)
Hi there. I'm just curious as to what the new SRP will mean for AFS, ATG and your other packages. Cheers.
It looks fantastic! I wonder what hardware this is running on though. And what resolution and framerate.
Hi there. The system is really awesome, and I hope to see the touchbending system here maybe make its way into the official package, even though I...
[SPOILER] Something like this, where it is driven by particles in a buffer would be amazing, even though that might be too ambitious.
Can we get an ETA for this?
Where did I leave that damn tinfoil hat?
This looks really awesome. I'm very excited :) - Sorry asking noob questions, but does the TouchBendBuffer support colour or is it greyscale only?...
Is this server authorative, and is there an eta?
Looks very cool. How are you handling grass and vegetation?
I'm having the same issue. as HelixNGC7293 To quote myself from some months ago: Seems to be related to depth, and related to Unity 5.4.
Hey. I know it's probably stupidly early to point this out, but your shaders seem to be broken in the new Unity 5.5 beta. :)
It might be wishful thinking, but I'm pretty sure I read somewhere that you were planning to release the foliage system alone, but now I can't...
[MEDIA] Hey. Your plugin looks pretty funky in Unity 5.4b23. Update: The problem is solved in the the first 5.4 release candidate
http://noobtuts.com/unity/unet-server-hosting This explains how to run a headless game instance on a Linux server. It's a very good idea to have...
Unity posted this on their blog: http://blogs.unity3d.com/2016/06/05/subscription-why/
I love using Unity, and I have no problem showing that to customers, but I don't wan't it to be at the very beginning of my game. I wan't that to...