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Just want to thank you guys for putting this project together and making it public. It's been a HUGE help. And I'm grateful that you guys are...
Is there anything that would make writing my own world recentering code a non-starter? Or anything specific to SECTR that I would have to watch...
I just updated my project from b5 to b9 and now I'm getting the following error: UNetWeaver error: Exception :System.IO.IOException: Sharing...
Thanks! Turns out it was my fault. I had forgotten that I added some code a while back when I was debugging to toggle moved gameobjects off and...
I've got an issue that only occurs in a build. I've got a large set of terrains and am using World Streamer to load them in. I'm also using the...
I'm having a problem getting VS to work with a large set of terrains without major FPS drops. I have a set of 8 x 8 terrain tiles (64 terrains...
Thanks. What I'm really looking for is a way to set up relationships in ECS, or if not that, then another way of thinking about relationships in...
Thanks. That's very helpful. Looks like the solution above would work if you have a single player. But say I want to build a game with a bunch...
This is probably an easy one for you guys! Let's say I have a player GameObject that I'm instantiating. It has a GameObjectEntity on it, and so...
I've figured out a workaround. For anyone else looking for something like this, I've scoured the 5.4 docs, and I don't think there's anything...
Is it possible to detect which VR eye is being drawn for in a shader?
Not sure if this is the right place to put a feature request or not, but if it is: I would really really like to see the ability to have a...
Thanks! That does indeed return a value, and it positions the eyes correctly relative to each other, but it doesn't appear to be local to the...
Using native OpenVR, is there any way to get what the eye position and rotation would be for each eye? I'm trying to achieve a portal effect. In...
Thanks!
Thanks for taking the time to look into it! Sky Master does look very nice, so I'll check back at some point later.
Thanks for the screenshots! I'm not completely sure I understand what you mean about the camera rotating along with the camera. I've added some...
Is it possible to dynamically adjust the up direction of the sky? Our game puts players on a large spherical planet. As they travel around the...