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The asset doesn't seem to work with Unity 2019.3.f9 using Android 9 device (Redmi Note 7) as client and windows10 PC as server, running the...
Same problem, but in my case was not even inside Unity Editor, but on development build (thrown several times on debug console). Created with...
Hi, In my current project (using 2017.1.1, tested on iOS 9x and 10x) I'm checking input in three ways: - Using Input.touchCount and checking for...
Not sure if this is related, but with 2017.1.1 I'm having issues with URL playback (streamed). On Android, Videoplayer seems to drop a lot of...
Hi, I'm having trouble with video playback using Unity's Handheld.PlayFullScreenMovie function on Android, Unity 2017.1.1p1 (also happened with...
Wow, thanks a lot! I couln'd find any reference about it. I'll give it a try :)
Hi, As far as I know, Microsoft recently stopped supporting that platform, and Unity itself does, but the thing is that I have the requeriment...
Ok, so it's a Unity related thing. Thanks Roy. Issue voted!
Purchased SVG Importer yesterday, after reading good critics about this asset. Despite some warning messages related to obsolete method calls,...
UPDATE 2: after reading some Android posts, I just realized I've learned the hard way u_u Android devices suffer from a huge slowdown when using...
UPDATE: I've just recreated the same project in Unity 4.7.2f1 and works with perfect gyro sync and rock solid 60fps, even with dynamic lights....
Hi there, In the past I developed some VR projects using Durovis Dive, under Unity 4.6, and they worked just fine. But now, using the exact same...
This may be a trivial question, but after reading the Unity Manual about this topic, and some related forum answers, I don't really know how to...
Hi, I'm running my Unity 5.3.5p5 game under Windows7, using a Realtek integrated sound card. My problem is, when I insert my headphones into the...
I see the problem... SetFloat needs at least one game cycle (yield) to update the Mixer. Sorry for the headaches :p
Hi, I'm having some trouble with these functions. My code is very straightforward, just two function calls: if(!audioMixer.SetFloat("FXvolume",...
Thanks a lot, orb ;)
Hi everyone, I'm publishing my game in Steam/MacOSX for the first time, and I'm not sure what to do because the lack of an official guide to that...
Hi nuverian, thanks for the code. But I think we are missing something here. When you set the agent's max speed, you are telling him to increase...
Hi nuverian, I'm using polynav2D inside my Point&Click Graphic Adventure. It works pretty well for that meaning, but I need to simulate some fake...