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Thanks! Yeah, the ContentProvider feels like an archaic 1990s way of doing anything, and it took forever to figure out. The Android documentation...
Success! I tried several methods before using a FileProvider as follows. This might be helpful as a step-by-step guide for newbies like myself....
Thanks for the quick reply. So it looks like I need to review Content URIs 101 :) and potentially Content Providers -- since I guess special...
If I want Piglet to load a model from Android assets, do you happen to know what the best URI scheme is for this? The manual mentions content...
I'd be interested in a step-by-set guide to how to set this up on modern Unity, as it is a bit confusing to me.
I'd also like to know how to do this. Specifically, to avoid the "missing string.xml" error from Android UAAL exports....
That saved my life too. The thing I don't understand is where in Settings we might have accidentally been removing this XML string resource? I...
Just a tip for anyone who is struggling with the clash between AndroidX and support libraries in their Unity exports: I was able to fix some...
For anyone who runs into trouble with this 2019 tutorial technique, especially if struggling with dependency issues: I found it was MUCH simpler...
It sounds like you might be experiencing this common bug:...
I am having the same experience. Would love to work on a more modern guide with a FAQ for troubleshooting common pitfalls and maybe some more...
Thank you for the lovely plugin. After experiments with mysterious and under-documented solutions, this one did the trick. I was heartened to try...
This GLTF cry from the heart resonates with me, as I've been trying with no luck to import .glt files into my Unity project all weekend. The...
Thanks. In case the answer was unclear to anyone finding this (as it was to me), the setting you're looking on is not on your Image component, but...
I have some of the same questions, and found this interesting on the topic, for anyone else who is looking:...