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Hi @corb555. Thank you for the comment, however that is for objects using baked lightmaps. Are you using realtime light @Kromah? In the example I...
Hi Kromah, I have the exact same question on the topic. It is frustrating to understand the reason for this. Are you experiencing something like...
Hi, I can not get my head around this. I'd like to create a booth with a realtime spotlight and I get leaking light on the sides that I cannot...
Have you enable "Baked Global Illumination" in the Lighing settings window? Have you enable "Cast Shadows" for the objects that you actually want...
I recently started building an education application that will showcase the NASA Mars InSight lander. The goal is to create a simulation of its...
You should now have been able to check the bug. It was reproducable by the devs after my last report. Hope it gets fixed in the future. To all...
Ive supplied the earlier verrsion and according to unity devs they were able to reproduce the error. it is now in their hands for actual bug...
Hi, Unity 5.5.0f3 here, seeing this issue. I had a working light bake in the process. Then deselected Auto in the lightning window. Then I started...
Testing the VoiceChat by fholm. I am experiencing a delay over time causing the playback of the actual recorded chat to lag behind more and more...
In Unity, If you look in the "[CameraRig]" gameobject you will find the "Camera (eye)" child gameobject. From here you can grab coordinates by...
The documentation is a big sparse. But looking at the data from the tracking system the dimension of the position is in [m], the velocity is in...
Doing this makes the gameobject that i've added a steam vr camera to to rotate with the head. Any way to disable this?
With blocky do you mean the whole view or just the shadows? Note that what you see in the Unity Editor is not the whole truth - you need to build...
Same motion blue on my side as well.
Yes sounds weird. Hope it'll disappear.
You could also have a box around your camera, then increase or decrease the transparency of its material to render a fade in or fade out.
love it
those arrows you might see probably shows because they are used by the DK2 camera when you are moving out of the trackable field. but why they...
I've experienced too much problem with asyncloadlevel that it will hog headtracking giving stutters. Unusable. Very unsatisfying in these modern...
Ive also noticed an insanely slow startup lately.