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Hi All, I'm experiencing a similar issue with my game. I'm actually trying to build for macOS standalone. I'm using macOS Big Sur 11.2.3 and...
I recommend storing the large data portion in its own ScriptableObject and then use PreferBinarySerialization:...
I tried searching my entire source for Allocation.TempJob but came up with no results. That V-sync tip is interesting though. I'll have my users...
I'm developing a game with Unity 2019.1.f1 and some of my users are experiencing crashes at a certain point. All of them have logs that are...
This is exactly what I was looking for and worked like a charm. Thank you for making something to cut through the chaos of AssetDatabase and...
I know this thread is old, but I'm looking for a solution that will allow multiple texture import settings for the same platform. For example:...
I'm experiencing this same issue. I'm also using 2017.3.1p4 on macOS High Sierra. This only seems to be happening when I launch with Unity Hub...
I too would like to know this. I've searched all over the scripting API documentation and can't find a way to do this. In particular, I'd like to...
Hello! I've migrated a Personal project from Unity 5.6 to Unity 2017.1, and I've noticed the "Made With Unity" logo on the splash screen is much...
Thanks for the tips! I'll probably give this a shot in the next week or two and report my findings.
This still does not work with Atlassian Bitbucket. The following error appears in the build logs: batch request: Git LFS is not supported over...
Hi Shawn, thanks for giving this some attention. I am having issues determining where the box collider is on a game object because I have a really...