A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I made a backup and then used the existing project
As I said, I tried both 5 and 4.6.7 that's why I assume it has nothing to do with the very version but with something that wasnt properly cleared...
Now after we made this clear, how can I "clean" my project if not even the Unity 5 import/transformation does that properly? I mean, the bugs I...
I was relying on that integrated "check for update" function which seems to not work because it was always telling me I had the newest version.
This is the mother of WTFs, I can guarantee you. I have been working with 4.6.0b20 the whole time until today I wanted to use assets that require...
bump .___.
OK I read that it is complicated to read/write sth from/to files. I can live without that for now, since I just wanna upload a demo of my game...
but it has its container, right? I mean, whereever he wants to save or load, it is not up to me to decide the exact location, right? Then, if...
Hi I just wanted to deploy my game as a Webplayer application but when building (and only then), I will get the following errors in the editor:...
Hey there I was looking for tutorials or sth on google and youtube on this but didnt find any. I want to create a particle effect that connects...
A new video is out, this time with a lot more explanations, check it out: [MEDIA]
Hi I have this absolutely strange behavior. The following structure Canvas main -- Canvas A -- -- Button There are raycaster components and an...
yup Using Unity 4 btw, maybe they fixed that in 5?
bump :) Seeing what incredible resolutions are possible now on tablets, I need to find a good way to handle this problem. Best fit is definately...
But this tag itself exists. This scene I enter doesn't contain any objects of that tag. And afaik tags are not bound to scenes but to projects I...
???????????? Yes, because there is nothing with the Opponent tag. Because there will be some levels where there is no GO with this tag. If I...
it's not working: GameObject[] arr = GameObject.FindGameObjectsWithTag("Opponent"); if(arr != null) { ... } result: UnityException: Tag:...
Then why does FindObjectsWithTag return null instead of an empty array? Is try-catch the way to handle this? That would be bad design
Hey I was wondering why the following will give me an exception if arr is empty GameObject[] arr = GameObject.FindObjectsWithTag("xy");...
Spell s = myPrefabGO.GetComponent<Spell>(); That is as good as my hack right now, naming the prefab the same as the concrete Spell component ;)...