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Question regarding performance: I'm trying to use STE in a world streaming system, and I'm noticing a huge performance hit on TilemapChunk::Enable...
@Wright To echo @mick129 , all movement within the graph now appears broken as of the latest version. Makes this pretty much unusable. Also...
My understanding of view space is that it ranges from 0-1 in both the X & Y axes. I'm having some trouble with this in a shader, and I feel like...
Running into a problem with "phantom tiles". Check out the following screenshot: [IMG] Those faded tiles near the top right shouldn't be there. I...
I've used this for a few significant sized maps now, and here are some revised thoughts: - I'd really like a line / quad fill, perhaps by holding...
So let's say I have two layers (tilemaps in a tilemap group): Background & Foreground. And I have a bookshelf that's several tiles high - some of...
Other things on my wishlist now that I've used the tool to create a more complex scene: - When creating a Polygon collider, it'd be nice to have...
This is something I really want to do, and give more options like adding padding to the atlas texture. Probably soon there will be something like...
Ah, that solves my issue decently, thanks. Another question. I have a set of tiles like this: [IMG] It's a 2x2 grid. What I'd ideally like to do...
[IMG] The tiles are 16x16, so that top half portion is what I've been using as the carpet brush (also have some extra interior pieces not...
So does that mean I have to abandon the carpet brush for drawing the walls?
I'm confused how to accomplish something I'm trying to do. I have a mountain I'm drawing with a carpet brush. I'd like to have a ladder going up...
I'm wondering how I would tweak the handbrake behavior. Whenever I release the acceleration and hit the handbrake, I almost invariably end up out...
A version of this plugin that is more compartmentalized would be great. For instance, I'm working in a codebase that already has Google Play...