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rot -= ?
Since upgrading to Unity 5.3 I have been having a problem with my scripts randomly becoming locked as read-only files. I'm not sure if this issue...
The worrying isn't needless, IMO. As well-intentioned as the new lead developer may be, I fear that he's not as capable as the previous one....
Just purchased Forge today and have to say I've been incredibly excited at how easy it is to get fully functional networking behavior up and...
Ah wow, thank you! I wasn't even sure what those white lines were tied to or supposed to represent, but lowering the voxel size definitely had an...
Appreciate the replies, guys. Will go ahead and submit a bug report, just wanted to make sure it wasn't some well-known issue first. (I'll also...
Can you elaborate on this? I don't see how you can tell they're trying to use points on the non-carved mesh. From what I can see, they are...
Not really, unfortunately. I tried updating to 5.1.2p3 but it made no noticeable difference. I did notice one thing, though. The vertex/point...
5.1.1p1
I'm working on a tower defense game where towers can be used to block certain areas of the terrain. I'm using Unity's built-in nav mesh...
Patch 5.1.1p2 fixed it for me.
Have you tried enabling the "Pixel Perfect" option in the Canvas component?
Something like this should be able to get you started: // Calculate the enemy's height by using its capsule collider (we perform this every frame...
I am trying to set the maximum width of a layout element that is inside of a content size fitter + vertical layout group system. I want text to...
Can you elaborate on this? Do you just mean you reduced the number of different nest levels?
This does seem to be directly related to my problem. Thank you very much for bringing it to my attention.
My scripts for these buttons are so highly coupled with others in the project that it would be difficult to test it completely by itself. I did...
After giving it some more thought, I think this might be related to two Draggable and Droppable scripts I have attached to each button. When...
After upgrading my project to Unity 5.1, some of my UI elements have begun to inexplicably flicker and disappear at random. I have scoured the...
Mine randomly started working after having to force close it a few times. Really didn't change anything so not sure what more information I can...