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Which is quite of an issue for me because i had a projects folder inside the hub installation folder. I was "quite surprised" seeing that the...
Edit: As suspected the Author was on holiday, he replied to my mail and answered my question. :) Hi, sadly the Author didn't respond to my mail...
Have you heard any news from the test guy? If he's MIA and if you're interested you can send me a test version via mail or pm and I'll test it on...
Thanks for the update. :) Since you've asked, I've actually got a suggestion: What do you think about the option to change the layer order and...
@Blubberfisch Since you're testing the asset on mobile, do you think you can report how well the asset runs on mobile? :) (Like how much 1 planet...
So chances for mobile support in the near future are not so good? :( I just discovered this awesome looking asset and hoped I could use the...
The UnityEditor gui code seems always way to inconvenient to me, so I never have the motivation to get into it. ;) In my project i have also a...
Hi! I thought i might share a little script I wrote for SpriteDow: I have a lot of objects that use the same animations with the exact frame...
Dammit. I was actually afraid of this. I had already a email conversation with the RetroAA people and they told me that thier solution have...
Wow, this shader is amazing! But I've been wondering if there is anyway to get lighting or shadow casting support working? With these features the...
Thanks for the quick reply! I think I misinterpret the way the asset works: I thought it would allow me to create "god ray" similar effects. For...
Hi, your asset looks really great and I was looking for a good volumetric light solution for quite some time and I believe I've found it. :)...
Rubber duck. So shortly after I've made this post I've found the solution (atleast, I hope so). I ended up using the constant pixel size settings...
Hi, I'm currently developing a 3D game that requires a pixel perfect UI (pixel art UI Icons, 16x16) and I'm having massive problems getting the...
Ah this sounds good! And thanks for replying to my question. :)
Hi, over a week ago I tried to contact the author of this asset but i haven't recieved any reply to my mail yet, so I'm going to ask here in the...
Well, not really. I wrote a script to access the missing features and modified the script via the animation. Here's my script but keep in mind...
I'm modifying some particles through animations and with the recent update (I know that 5.3 updated the particle engine) everything I modified...
Thanks for the fast reply! Everything seems to work properly now. The spawned prefab disables itself after a second (through a script attached to...
Hi, I'm having trouble spawning a pooled object (or the atlasBag ) as a child. I've tried it with transform.parent but it looks like it breaks the...