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No, it’s as if the render of fog and water stops superimposing on these places. I don’t know how else to explain :) This happens near the surface,...
It worked, great, thanks! Another problem. Close to the surface, if you look up, space appears below and on the sides without underwater...
VR Meta Quest 2/3 Underwater Rendering for Stylized Water 2 (Extension) v1.2.3 Unity 2022.3.20f1 Hi, Does Underwater Extension support Multiview,...
I need answer. https://forum.unity.com/threads/trilib-model-loading-package-new-version-on-asset-store.478480/page-26#post-6822440
I updated, the behavior has not changed, always takes TriLibStandardAlphaCutout material. Maybe it's the model? Give me yours that you tested on....
No, it doesn't work. It's ALWAYS maps the cutout material (TriLibStandardAlphaCutout). There must be some secret.
It's always maps cutout material. Why?
ArCore SDK 1.12.0 Unity 2019.2.6f1 When I call the XPSession.ResolveCloudAnchor function, the program freezes for 0.5 - 1 second (from Editor or...
Thanks!
https://cloud.mail.ru/public/47ML/ELrK8QPkF
Hi! When I add the collider in the bone of the character that has FBBIK and rigidbody (in root), the character begins to move erratically. Why...
Yes, I did this, but I can`t rotate them manually.
Hi! How can I exclude some bones from FBBIK processing? I need legs be free.
Hi! You made it work?