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I resolved the issue. It doesn't seem to load the shader in a way that can be found with Shader.Find("MyShader"). You have to load the instance of...
I am trying to load new custom shaders into an already compiled game with Asset Bundles at runtime. Is this possible or am I wasting my time here....
I have gotten much closer to figuring it our finally. So the issue I was having is not with the Method AssignClientAuthority() in itself. The way...
I cannot for the life of me figure out how to assign authority to a non-player object. This object does have a Network Identity component attached...
Best way would be to Cull them, on the asset store use this tool to help you out and provide nominal performance increases....
Are you talking about all of the computer audio or just the audio in your project?
I am trying to create an asset bundle that can include scripts in them. I know that I have to change the .dll to .bytes, but I'm having trouble...
https://docs.unity3d.com/Manual/HDR.html Look at the section advantages of HDR
I guess I don't understand your question...if you are referring to the banding that would be resolved by using HDR rendering on your camera. If...
It's hard for me to see this either, the only possible performance impact I could think of is shadows being draw on the terrain. The shadow...
Are you using the Unity Ui? If not I highly suggest it. The rest of your issue is simply logic code, is this where you are having problems?
This is my issue. I need to create an adaptive system to maintain 60 fps. I noticed that overwatch has a system in place that can change the...
You need to make a don't destroy on load script and it will persist between all scenes. Add this script to an empty GameObject called GameManager...
So when you Instantiate a new GameObject you can set it equal to a GameObject variable so you can use it later in code. Also consider using "else...
If I'm understanding you correctly what you are asking is fundamentally impossible. If you want to house multiple mini games coded in a separate...
If you want help with this let me know and we can chat.
You need to make a public GameObject variable and then you can drag and drop your other object to it. From here you can reference its components...
This seems like an issue with the understanding of game development and basic unity use. I suggest watching tutorials on using unity, then...
My suggestion is to try to develop a game from start to finish for desktop first. This will teach you how to handle data more efficiently for more...
After hours of testing this is my result. In my use case there will be no performance impact with having millions of Empty GameObjects in the...