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When installing on the device with the "Build App Bundle (GooglePlay)" option enabled when building Android, the installation size was larger than...
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Bump!
The Android logcat will print out "???" that it needs to print out Korean printout. The font is using "Arial" and an example output log is shown...
I know that the package manager imports samples. But as far as I know, UIFakeStoreWindow.cs is implemented inside the IAP Package and uses it, so...
But I couldn't find it. Can you give me a sample example for version 4.7.0 and how to create a new fake store UI base?
Thank you for replay. Yes, I already tried, but it hasn't been modified. Is there any other way?
I'm using version 4.7.0, and the GUI looks too small depending on the resolution when using the Fake Store. So I'm wondering if I can increase or...
One object is falling due to gravity and one object is moving through a rigidbody in fixedupdate. Are the timings of OnCollisionEnter and...
Thank you for answer. Yes I made it stop time when triggered. But what I'm curious about is why the colliders trigger before they even meet each...
In 2d, when a collision between two game objects is detected, the game is stopped. But unexpectedly, OnTriggerEnter2D was called without even...
@pillakirsten Thank you for answer. You mean the content of the documentation can be confusing? And this is what I found out while testing one...
Does anyone know?
@davidla_unity The content of the documentation confuses me too much. please check thank you.
According to the documentation of Example 2, one AssetBundle should be 1500KB and the other two AssetBundles should be 500KB. However, when I...
I created a custom renderer feature and implemented it to apply only to a specific camera. Everything worked fine, but the Preview Camera of the...