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Hi sir, can I ask how you ended up solving this, if you remember?
I seem to have temporarily solved this by downgrading to Unity ads package 4.1.0.
+1, also having this exact issue on iOS. For me it only happens in test mode, but this is still a problem for me if Unity insists on having us use...
Hi there, I am noticing that in test mode on iOS, that only two fill length "rewarded" ads will play per game session. After that, I get Error...
I am getting this on iOS too, but only in test mode, and only since this morning. If I turn off test mode, everything works fine.
My issue has not been resolved, even after updating the package to 4.3.0.
Hi Unity team, just wanted to jump in and say that test ads were working perfectly for me yesterday in iOS and Android builds, but this morning,...
Hi Unity, just wanted to jump in and say that test ads were working perfectly for me yesterday in iOS and Android builds, but this morning,...
Here's my solution. public Scrollbar scrollbar; public float scrollSpeed = .05f; void Update() {...
ISN_NSUbiquitousKeyValueStore.StoreDidChangeExternallyNotification.AddListener((notification) => { // get changes that might have happened...
Hi, I want to use this app for cloud saving, but the 1mb limit on ios is too small for my game saves. Do you have any suggestions on what...
Hello all, I have a game where it would be very handy for me edit prefabs at runtime (while play mode is active), preferably in the scene...
Franckitou Try creating a new project with the HDRP Template. :)
Can I get a quick example of how the line output is actually meant to be used? Like for example, in the demos with long sweeping curved lines?
Hi im using the new Lightweight Rendering Pipeline (LRP) for VR. By default, the build's monitor output is 4:3. Is there any way to change this...
Thank you so much Julien!
Ok, so this might seem like a weird question, but trust me it's for a good reason! What I essentially want to do is take an AudioClip reference...
Woops! I actually think that the code in my original post is 100% correct! I just made a stupid mistake in my implementation! Thanks tho Lennart!
Hey yall, My goal is to be able to set my Depth of Field focus distance whenever I want during runtime. So I've based this code on a ton of...