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This fixed it for me! My editor was set to target the Android platform so I didn't see any reason to configure the PC settings, but adding the...
I had a similar problem and Mikael's suggestion helped me out. Turns out I had several canvas objects with "raycast target" enabled that didn't...
I'm also seeing this in my profiler. Unity does tell you that using the GPU profiler has overhead, so I think that'd be the most likely cause.
Hi guys, sorry to resurrect an old thread but you both described my exact situation and I'm wondering if you've come up with any workarounds or...