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Hello everyone, I recently upgraded my project to the latest LTS 2022.3.4.f1 version and suddenly my terrain stopped rendering my grass texture,...
ok, ty for your attention, I'm going to check them all
Ok, ty for your insights, but what about the rest ? Should I ignore the semaphore.WaitForSignal too? and the saved by batching remaining at 0?
Hello everyone, how is it going? My apologies if this is too dumb but, well I'm trying to optimize my project and I ran into some weird stuff,...
Hey Halley you gave me an insight for a really dumb solution, I've inverted the Updates to Late Updates and vice versa and it worked so Thx you've...
Thx by the insights but I'm using a normal unity camera not Cinemachine, and unfortunately onPreRender do not work anymore for what I've founded....
Hello everyone, how is it going for you all, hope I'm doing this on the correct place now. Well I was following this tutorial over here > How to...
Dude i Love you I could kiss right you now!!! You have founded the problem!!! When I wrote: void SelectScenary() {...
Sure when I press the button it fires this function: void DisableMyButton() { /*this is the ID that controlls what object ll be activated...
Code: [ATTACH] Console: [ATTACH]
Ive inserted a Debug.Log in OnEnable function for this script and removed the rest from there, it seems that when I start with the script enabled...
Thanks Brathnann for the Ideas, well its a phone game for about 20 scripts that calls updates also there is only one physical object in the scene...
Not for now, this script is just there for visuals, to spill some blood on the cutting board but I ll ad some score on this one or even in others,...
Yes! it even displays the print("Mouse"); from OnMouseDown() function
I've never heard about it before .-.
In the code I provided no, but if you check the first PraetorBlue attempt of helping me on this very post you ll see he suggested exactly what you...
Yes, in all of them
Sorry but the problem isnt to find the target or not, in FixedUpdate() it works, the code finds the target normally, in other scripts it does too...
Dont worry, no need to apologize also you did what you could but its really weird, I've posted more to make sure it wasnt me who's missing...