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Editing the info.plist worked for me as well. Thanks a million.
Bumping the thread again. Still looking for a way to duplicate Windows device ID. I suspect this is a UUID from the registry but I don't have the...
bumping the thread again.
Just wanted to drop in and bump the thread. Only windows is needed now, we've figured out the other platforms on the list above.
well i found out that mac and mac browser were from the hardware ID of the system...
Hello All, I'm looking to recreate (or duplicate) SystemInfo.deviceUniqueIdentifier in the same manner that Unity creates them. This is purely...
is it because physics2D always returns a non null object? try checking for ground.collider != null instead
+100 I tried to explain this before to many people so far.
http://docs.unity3d.com/Documentation/Manual/Plugins.html...
Yes. We ended up created a bridge to android. I think it me a few hours to get unity to pass messages to android.
It must be an editor script so you'll need a using UnityEditor at the top.
You could try using a factory pattern. How you implement it is up to you. But then instead of using new, it might be something like...
heh... Well i upgraded to 4.1.5. Mono crashes and won't open. I'm switching to Visual Studio for now. This bug is being marked resolve later...
4.1.3f3 android SDK r 22 with files copied from build_tools
Sorry, in-house bug for one of our applications. Not a unity bug or anything else at the moment. >.< Also it should be noted that while this...
It was just a message in the logs. let go get the bug desc: Reopening: For some reason this isn't working on the Galaxy. When you press the back...
Yes this is occurring on two other applications made from unity. Could not replicate this issue using a non-unity project.
Ya know what? I'm not sure that its connected to Unity. It's odd enough that of all the devices we have, its only this particular device that is...
So there's this error that pops up multiple times from unity on builds for droid 2.2. However it only occurs on a very specific device. To...
Ahhh ok. your doing the Input.GetMouseButtonDown in another mouse message OnMouseOver. OnMouseOver isn't firing repeatedly, just once, correct me...