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Hi, yes it's still maintained and due to be updated to version 4.0 soon. Fully supported if you need help, and yes it's been tested and working up...
Sorry for the delay, here's a preset made just from existing resources in AFWB. Place it in: Auto Fence Builder/Presets_AFWB/Wood, (importing the...
Hi, thanks for the suggestion, I’ll upload a couple of ideas on Monday. How did you create the one in the picture? Joe
Hi, thanks for the feedback on this. Yes, many of the preset and component names have been shortened to address the git limitation. I’ll post back...
Hi, thanks for updating your message. Yep, Gizmos can be a nuisance if they get accidentally deactivated. Joe
Hi, no there's no layer-based functionality, but I guess another workaround would be to temporarily disable colliders. Thanks Joe
Good idea. The bulk of this functionality is presently being moved to context menus in the Scene View, so I'll keep this in mind for the new UI...
Hi Sterner Thanks for the detailed feedback. What OS/hardware are you on. I can't reproduce this in 2021.3.3, and the first report of the issue...
Hi Panchos, Since v3.4 it should be possible to drag in a single mesh from Blender without any preparation, just leave your model exactly as...
Thanks for letting me know. AF will build on any object with a collider attached. As Unity terrains have colliders, it will use all terrains.
No worries, try without deleting first. The Library folder is in the top level of any Project folder, so I guess directly in Heritage_Unity_2....
Hi Ken, and by the way, to be safe I would delete the 'Library' folder in the top level of the Unity project folder. This will take longer to load...
Tried various tests in 2018.2.8 and was initially unable to duplicate the issue. However, I noticed that your project folder is deeply nested,...
Thanks for trying that. It pretty much boils it down to a GSPro or Unity 2018 conflict with AF. Sorry for the inconvenience. I’m guessing it’s...
Thanks for the info, at least that narrows it down a bit
Another thing to test is giving the wall a new name such as ’X’ when Finishing, this might give aa clue if you get another directory error.
Hi, Haven’t seen this issue before. Can you try it in a new empty project initially, my first guess is that it could be related to something else...
... also, could you try changing Slope Mode in the Rail Controls, and let me know if it makes any difference. Are you using AFWB 3.4? Which Unity...
Hi Damjan, Yes, I see what you mean. I’ll check this. Is there a possibility you could export and send the prefab to twoclicktools@gmail.com so...
Hi Ben, at the moment it isn’t possible to add a gap after the fence has been laid out. There may be a workaround if it’s just a single section...