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-Create new 2D project -Create UI Button -Set Screen Space - Camera for canvas and assign your main camera -Add Rigidbody 2D to Camera -Press play...
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I am trying to create an app which might go viral. I have a lot of experience working in Unity for PC development, but I have close to none...
Btw perhaps you are expreriencing this because of some third party editor script.
Thank you. Will try that. Outside of that, there isnt anything else?
No, but it might be a different one which I am to encounter in future :) Before I posted this thread, I created blank project and pressed Play...
Can you elaborate on the new play mode options? Came back to Unity after about a year so I havent heard about that.
I like to use "Play" button in my workflow pretty frequently after small changes to scene or code. I noticed, that the delay between clicking the...
I tried "Per Axis Blend" with big cube where only small part of top protrudes through floor - yes, it reduces banding, but that is because the fog...
Thank you, missed that one. "Filter" helps a lot, but even with High Quality volumetrics settings in HDRP (which btw cuts my framerate from 100...
I have two questions: 1. Is it possible to lower "Fog distance" on density volume below 1? It basically is how far you can see through the fog...
I just want my game too look as best as it can (volumetric fog might be nice and is hdrp only I think). When I have been researching this, I...
If we forget built-in renderer for a moment since even if I start with it, I might upgrade so SRP, what do you think that will suite my project...
I think he meant that the custom shaders cant be autoupdated and it have to be done manually one by one. My custom shaders arent that...
Number of assets that I have use custom shaders. Especially characters.
Can you elaborate, please?
I have done solid research on this, but found conflicting information/opinions about this topic, also many of those might be outdated as those...
For anyone in future reading this, after 10 hours of googling frustration, I tried this tool and it worked for me....
Is there a way I can create an animation, select few frames of spritesheet and put it inside? No controllers, no need to have it on gameobject...
Yes, that makes sense. At least I have less work with animating :)