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Thanks for sharing this, here's an editor window script which uses the plugin to generate a cube using the properties of the bounding box, maybe...
Any progress with this? is there a bug report to follow?
Did you find any solutions to this?
My issue is that I'm sharing a Unity package with 3rd parties, my package contains custom code required to handle URP projects.The checks can't be...
Is there a define to check whether a project is using URP? I modified a script found here to check the defines within the URP package but it...
Try forcing the camera using a RT to not target any eye e.g cam.stereoTargetEye = StereoTargetEyeMask.None;
This fixed my issue. Thanks. I've removed the link, sorry about that!
Hi, I've got a bit of an issue when trying to receive multiple messages with multiple arguments, with the same osc address. I've uploaded my...
Did you make any progress with this? - When the Z coordinates of all the screen corners are equal and the cameras is oriented towards the +z...
I'm trying to implement off axis projection, for the purpose of a cave type system. I've used this method...
Hi Carl, That makes sense, thanks! I use TouchOSC as a controller for Unity so I tend to keep everything on the same port. I'll just keep using...
Hi, Thanks for putting in the time to develop this, I like how simple and lightweight it is compared to the other options out there. I'm having...
Hi, I've just purchased AVpro Quicktime. I need to get it working with an Oculus DK2 on windows and osx. Could somebody please confirm I'm on the...
Hi, this looks to be by far the best OSC library for Unity. I can't see information on whether it supports bonjour though?
Thanks!
Here's a clip of the Nightmares demo working in 360 degrees. [MEDIA]
The idea I'm working on requires gyroscope data as part of the controls. Currently I've just been using the gyroscope in an iPhone and sending...