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Hi, i manage to load friend list and store information (friends id, friends name, friend profile picture) into arrays. Is there a way to hide the...
I just tried and it's working perfectly with www.audioClip But most of my sounds are 10Mo+ and with www.audioClip i have to wait the end of the...
Hi, I'm having some issue to play mp3 file from url with www. I have few url in a string[] table name "urlsound". This is working pretty...
I tried something like that : public AudioClip audiolist; IEnumerator getsounds () { while (!Caching.ready) yield return null; var www =...
Yes exactly. I'll work on it tomorow. Thanks for the advice lordofduct
Thanks a lot. And to load it once the app has been closed and reopen? I should use :...
Hi, i'm developing a mobile application (iOS/Android) with some long mp3 and wav files (>10 min). I'd like to put the mp3 file on a server and at...
Great, it works. Will it be possible with only publish_actions Facebook permission to get : -user id + name -Friend id + name (friend who already...
Hi, i'm trying to use your social plugin for Facebook connectivity. (Just to get user id and friends name+id). But i have the following error...
Thanks
Hi, I'm trying to share post a texture with a text on facebook. It's working but something weird is happening :...
Thanks Shawn67 but it looks like the "Radio Pro" is only working on windows computer (using dll)
Hi, does it work on Android/IOS platform?
I don't think this project works on streaming and on Mobile device.
Right, and if i have link ended by .mp3 source.clip = www.GetAudioClip(false,true,AudioType.MPEG); should work but i still have (Unsupported file...
Hi, I'm trying to stream radio station in my apps for sound background. Unfortunately most of the radio have http://linklinklink.m3u and i really...
Yes it fixed it itself by upgrading Unity few weeks later. Which version are you using?
Hi, I'm trying to copy to clipboard (for ios & Android) a string when a player click on "Copy" button. My script : using UnityEngine; using...
I tried it, but it goes to the 2ns scene before the splash screen ends...
Hi, I just realize the first scene is starting during the unity splashscreen (only on iOS). Is there a way to wait for the end of the...