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Sorry for the self-bump, but we would really really appreciate a reply from Unity on this if possible. We now have an issue with crashes brought...
Rock solid answer! Thanks! I feel like a dummy for not thinking of it haha!
Hi there! We've upgraded Unity versions from 2019.2.21 to the current 2020 LTS version (2020.3.21f1) and found a new error pops up 30-40 times...
Hi @ricna-net , My understanding is the port you are specifying is for direct connections. A direct connection is almost certainly being...
Hi, As indicated by the title, some semi-recent change to Unity appears to have caused the GetAllNetworkInterfaces() method to stop working on...
Any update on this? We're having the same issue with 2018.1.6f1 and aren't having much luck finding a workaround. EDIT: It's worth noting that...
The details about SmoothSync sending without checking new position are correct from our assessment. We modified SmoothNet from the original 1.0...
@Joe-Censored I wonder if you might be running into a compatibility issue with NATTraversal. We just recently adjusted some scripts on our end...
Thanks! Yeah I went in and made duplicates of SmoothSync, State, and SmoothNet, changing anything that required a Rigidbody or Vector3 to the...
Howdy! We just bought this asset and immediately learned the hard way that SmoothSync.cs doesn't work with Rigidbody2D. Are there plans for 2D...
Problem solved with the relays! We had a delegates in StartHostAll() and StartClientAll() which were just for debug logging purposes, checking on...
Howdy again! We've been using this plugin for our released game since February, and for the most part things have gone pretty well! I do have a...
@thegreatzebadiah Yikes! I thought the relays were a sure-fire success. What are we passing over to the relays, then? I've noticed that the only...
Oh boy do I feel ya on the IPv6 stuff. I really don't know what I'm doing either. Thanks a bunch for the code snippets though! This will be really...
We found that we had to delete our network manager as well for better error resolution after a game ends. This is also after running...
We currently only have one developer who always carries an IPv6 address, so the test cases I can present to you are even slimmer. However, I...
Howdy once again! Alrighty, so we picked up the NATTraversal update which just hit the asset store, but still have no success with IPv6 support....
@thegreatzebadiah Thanks so much for looking into this! You guys have been excellent at keeping this plugin updated and we sure appreciate that....
Hey guys! We've been using the plugin for a while now and are generally having good success here, but it seems that our punchthrough success rates...
Hi, I'd like to chime in and state that our team is doing exactly the same thing as @Reilaos and finding almost the the exact same results. In...