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Hey Billy, OK, despite all the issues I am seeing, I just want to assure you that I love your Space Combat Kit. I sent you an email...
A follow-up from a previous post. I made it work, but I had to do some pretty fundamental changes. I am working on an FPS game, but the player...
Thank you so much for the quick response. I'll be at it till late tonight.
Just imported the update Just FYI Assets/SpaceCombatKit/Scripts/SpaceCombat/AI/Behaviours/BehaviourState.cs(9,17): error CS0101: The namespace...
OK I solved the issue, thanks to a friend. Due to this issue:...
First time trying to do an Android build set up, so I am very open to the possibility that I did something stupid. I am following these...
Sluggy, an actual functionality question instead of me just mucking about. I am considering using your inventory system to place objects and...
sigh ... I'm back. I am trying to script removing an item completely from Inventory while it is in an Equip Slot. I called "ProcessRemoval()" on...
I updated, and that did fix the "Item is not initially added to Inventory, if Inventory is not visible when PickupItem is called. Also, excellent...
Hey Sluggy, I asked a while back: You'd said "it it is entirely possible to add an item to an inventory without the view being active by using...
My intention was that the player could pick things up without the inventory open. (If it's full, or the thing is too big, it would just drop it...
OK, probably a dumb question, but is there an easy way to hide the inventory (and keep it active), other than disabling the Panel's Image and...