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Thank you for your response, that's exactly what I'm doing, it solves the first conflict only. I noticed that the conflict in your screenshots is...
I want to merge 2 branches in "Unity Version Control" v11.0.16.8336. In the Merge window I'm presented with over 100 directory conflicts. I choose...
Found a way to fix this? I load an sprite with Filter Mode Bilinear from an asset bundle to use in an Image UI element, but it shows with Filter...
@HomeBearJosh Sadly, it actually makes sense right? I mean, I don't think it's Unity's job to make sure the assets we drop into the scene will get...
@HomeBearJosh So in conclusion, the drop-into-scene functionality of Unity should be avoided and only used for prototyping. At the end, everything...
I think I found a solution: tl;dr: create a new project, import all your files and build; it shouldn't compile thousands of shader variants. I...
(I posted this on answers.unity3d.com but the question got rejected, so I'll try here in the forums) I work with a partner, we have different...