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Solutions I have tried: update Visual Studio to latest version regenerate project files re-import Oculus Integration SDK
if anyone is encountering this issue when importing a png from figma then the solution is to uncheck "Alpha as Transparency" in the Texture 2d...
I’m curious, what did you end up figuring out? Also I second the HLAlyx solution above as that would be my first instinct for a solution.
Maybe change your PC main and secondary monitors configuration assuming you are on Windows. For me, sometimes if a unity tab in open on the...
This Unity asset called OpenCV could help This is all theoretical, I have minimal experience with it, but am currently working on a project that...
https://forum.unity.com/threads/any-example-of-the-new-2019-1-xr-input-system.629824/ Did this help? I use it regurally to detect if the trigger...
I recommend to learn how the interactable events work with the XR Grab Interactables. Example: on select and on on exited can be overridden to not...
Great! I’m glad you got it to work.
Are you able to provide a recording of the issue?
Yeah if you make the XR Rig a child of a rigidbody(say a cube that follows the grapple gun) the XR Rig should move with the cube when physics are...
I’m in a similar situation. Did you make any progress or find useful tutorials/references/forums
I recommend Valems youtube series on XRTK. For your situation look out for the part where he discusses “Input Helpers” to access the controller...
Anyone tried this with VR or HoloLens?
Yeah i got you. so just use what every ray cast line you have right now and set its render distance to .01 or something small. All you have to do...
Look into using the Unity Recorder, Its very good. Create a second camera in the scene and set the Unity recorder Input camera to the non VR...
Using an override method in a separate script that inherits from the XR Socket Interactor would work. It may also be possible to just create your...
Valem on YouTube has a quick tutorial on how to create an offset grab script. I think its the 2nd or 3rd video in his VR tutorial series.
I think there is a box check under the XR Socket Interactor that returns object to original parent. Have you tried that?
Find a good discord community to build your dev skills. I recommend valem, vor with Andrew, or Justin p Barnett.
Could be anti aliasing issue. Is there an object directly behind it with no gap? Also post a screenshot, that helps clarify here in forums.