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Anyone know why there is always a one second delay between my Constant Spawn Rate which is set to 1? The expected result is one spawned particle...
Posted wrong section. Not sure how to delete post.
Oh that makes a lot of sense. Thank you for the reply.
Hello, I am following a Unity Game Dev Course. My code works but I am a bit confused about where the GameObject is actually told to Instantiate....
Is there any support for uMMORPG or an integration guide?
@Fuestrine are you able to comment on the compatibility of SmoothSync with MMORPG Kit from Suriyun? They are not on Unet.
Exactly as the title says, How do I control a Player Model Based on its Level? I have a base model for my humanoid character. Once he reaches...
Open the animation. In the Inspector, above the Length/FPS. Click that and rename.
Please see video below to understand the issue. How do I stop him from bouncing back and forth? Thank You, [MEDIA]
@bgolus No I do not. I turn off everything. I just turned it on and generated the lighting again. Works perfectly, thank you!
This is a very simple mesh. One material, one texture. After the model is imported and given its material, it looks fine. However, once I set...
Hello again, Please see image below. The walls you see here are one, duplicated, Prefab; that does not overlap (using Snapping tool). As you can...
Hello, I have been making mesh for a few days now and I noticed that when they are imported, they are on their side (90 degrees). When I click...
Thank you.
But what does that do? Do I not want instancing on for better performance? @LennartJohansen
I am using modular models, that use the same one material. When I set my prefabs to static, I get this warning message. "This renderer is...
Interesting tool. Will this remain free? And no support for 2018+? Thank you for the suggestion. Guess I am out of luck for now.
As the title says. I want to use the tree and foliage tools on an imported mesh. I cannot convert my mesh to a terrain object because Unity will...
Hello, When I add AO to my scene and generate the lighting, everything seems to work as intended. Except... well, take a look at the photo below....
@AkiraWong89 This vertex painting sounds like an interesting idea. I will Google that now. I also noticed I can create a material in Unity,...