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Just submitted my first asset (free) to Asset Store couple days ago but would like to know how the sales figures go. I mean, I also sense that the...
[IMG] Unity4 - Bumped Specular (Diff/Gloss and Normal) WIP porting to Unity4 and it seems that the graphical difference between Unity4 and Unity5...
going back to the official business now, I've began porting everything back to Unity4 last night. I should be able to present something very soon...
In celebration of Christmas, I spent one morning on this :) [IMG] Its rigged (mecanim ready), with textures ready for both Unity4 and Unity5 (and...
I will probably have to think about this a bit more. I don't want to make empty promises about updates and end up with 1~2 updates every year......
Hmmm...I was thinking about adding more and more to the package so it grows, but I suppose this probably is better :)
Just uploaded version 0.6 with some minor tweaks and additions. Download link is available on the first post. Also, I have opened a simple poll...
There is a playable build available for download on the first post...while it is a WIP stuff, it should give you rough ideas...hope this helps...
So, I've been thinking about what should and should not be included in the initial release for uMech. Here is a brief breakdown of the package...
Just uploaded a new version preview (v0.5) with terrain and foot placement, there are still some issues with walking, mostly calibration...
[IMG] Foot Placement 99% done - moving onto step length calibrations...
still getting the same stats on U5b13
I have a fixed priced in mind but haven't really decided yet. I will probably finalize it before submission :) Feel free to let me know what you...
[IMG] foot placement 90% done.
[IMG] [IMG] Looks like it can handle Unity Terrain just fine, except that now I realize that I will have to add more script to account for...
[IMG] Foot placement and body control almost done, now the mech falls off the edge and can climb stairs :)
I've ironed out most of that wonky stuff now, and that means no more bunny hopping. I am working on custom inspectors like the ones found in uFPS,...
Definitely, the standard WASD control option is definitely included as a given. Sorry about the confusion :)
I've just uploaded an OSX build. let me know how it goes.
Yes, uMech was designed with that in mind, and that means each component will have some sort of active physics component to some degree (eg...