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I sent a bug report, received a confirmation a week ago that it has been reproduced and still no track of it on the issue tracker even if it's set...
After I cleared the GI cache i'm getting those errors in all my scenes: -Failed opening GI file *hashname*.rpc.sse -Failed loading probe set data...
Hello. I submited a bug today and i have the same result I had as the last time I tried that: No case seems to be opened. I post you their links...
Well, I just reproduced it very easily in a brand new project. I put a plane, some lightprobes group, some primitive cubes and my model. When the...
Thanks for the input. It's version 5.2.0f3 and I tried with all shaders so if it's related to shaders it means all shaders are involved. I made a...
Hello. Im' having a very annoying issue here. My objects can't receive any shadows when lightprobes are on as you can see here:...
Please i'm having the same issue. I don't even carve when objects are moved but it's enough to mess everything. Look at this, if I remove carving...
After long time struggling I discovered the image was not making a problem when it was rendering over something else. So the workaround is put a...
I found out 2 things... First it have nothing to do with the swaping of the sprites. I removed all the scripts and it still occurs. But the...
[ATTACH] Hello, I encouter some strange behaviour when i'm trying to change the textures on the run from some button with an Image. The image...
Can we please have some feedback on the resolution of this issue? Thanks.
I'm beginning to think of a system would not use the dynamic fonts but instead i'll had fixed size which would be set accordingly to the size of...
Thanks for replying. I searched for a solution and i found many threads where they seems to explain some workaround, one example here:...
Hello, I'm using dynaminc fonts in my game and I'm struggling against the huge spikes I'm having on my game due to Font.CacheFontForText. I have...
That's just perfect! This is working again and the profiler don't even show any sign of performances losses. Thanks a ton!
Hahaha! Yeah maybe. Thanks a lot for your concern and your nice input. It looks like the txt solution would be better for the overall performances...
Also make sure the scene you want to load is in your build setting.
Might not be related but in unity 4 I had no shadows either in dx11 mode. Had it solved by switching in dx9 and it's fine now in unity 5 with dx11.
I still need an answer on this. Do you understand my problem now?
Sorry about that, i thought it was clear enough but i often forget that my english is pretty bad,. I need to instantiate a decal on the fly and...