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ok so to fix my problem I had to open settings in the animator window and uncheck fixed duration. no idea if this was present in previous...
Code looks fine, I think it's likely that there is white noise at the start of the audio clip itself. Try trimming the audio clip in audacity.
if(GetComponent<Renderer>().isVisible){
on your bullet, in the collision event add Vector2 vectorToTarget=collision.gameObject.transform.position-transform.position;...
just set your collision detection on your two objects to continuous, you will get a more accurate contact point.
When I create animations in 5.4 nothing works. I have my game object attached to a slider. but the motor does not move the object. it's as if...
Thanks for the votes! getting closer! Go vote YES :)
Hi Guys I need your help! please got to my green light page and vote YES! http://steamcommunity.com/sharedfiles/filedetails/?id=592617062...
Oh Wow, Thanks Nathan. I didn't think that was going to happen so quickly. :) I didn't even finish the profile yet. Thanks for all the support...
Thanks Nathan! That sounds Excellent, I really appreciate it. I'll get the profile added later today.
Lol, Thanks for the response! It's something I've been working on and off for a couple years. Just in my spare time. I also gave up a couple...
Hello From Canada!! I'm excited to announce that I have finally completed my epic puzzle platformer "Big Fun". I'm posting a gameplay video...
Thanks for the response. I checked the upgrade guide but nothing there seems to explain what I'm seeing with my application. it's almost as if...
When I converted my game to unity 5 I get really strange behaviour with gravity. Instead of the player and other objects falling straight down...
I can only extend the anchor points on my scroller content to the size of it's parent which is a mask and only 1/4 the width of the content...