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A final update, and I shall leave this topic: I've received some feedback from our users indicating that it was indeed a solution to the problem....
Great success! I tried what you suggested Jaimi and it seems to have solved the issue! :D At least it works on the one Mac I'm able to test on at...
Thanks for the suggestion Jaimi! As you correctly assume we have made no custom changes to those settings, but I'll try it out and return with my...
So, we recently updated to a new version of Unity, specifically Unity 5.3.4p1 and now our mac users have begun reporting that the game no longer...
Sorry for grave digging an older post, but we're experiencing this problem on multiple work stations with Unity 5.3.4p1. Furthermore the editor...
Oops, I realise I've made a slight miscalculation! I forgot that each enemy and their weapons/items features extensive use of object pooling that...
Thanks for the quick reply MortenSkanning. It's nice to hear you've been working on it! Our project is rather large, cannot be easily split into...
Any news on this? I suspect we may have run into the same bottleneck. Starstriker1 is talking about a rigidbody with 40 descendants, but in our...
Thanks for your prompt response and fix. It appears to be fixed now :-) - Scarzzurs
Returning from a recent vacation I decided to take a look at data collected using Unity Analytics for a few internally user tests of our upcoming...
Hi Angelo, Thanks for the quick reply. :-) However, I was afraid that would be your answer. While it solves the specific problem at hand, it is...
Hey LittleTree, I appreciate your input but I'm afraid it does not solve my problem. I am specifically trying to learn something about a...
Hey all! I'm developing a desktop game in Unity with a friend and wanted to try to analyse data from our user test using an analytic tool. So...