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Same issue with Unity 2018.4.5f1
NullReferenceException: Object reference not set to an instance of an object...
I get this too, but can work around it by awaiting the .Task property instead of the AsyncOperationHandle directly.
@Rotary-Heart is there a simple way to edit a package and have it propagate to my teammates? My understanding is that I'd need to either host the...
Looks like this is the same in 0.8.4. Is this something that's intentional (as in we should avoid checking this value and doing so should throw an...
Ah, gotta read those changelogs. Thanks Nick!
Have there been any updates with this? Is it specific to addressables or is it a general issue with asset bundles and multi-page sprite atlases?
I was also doing this check prior to 0.7.4 in order to avoid double incrementing the ref counter. I don't really know how to work around it...
Seeing the toggle group issue as well; it changed the initial state of my grouped toggles :p. I'm guessing this change is to update the meaning...
I think this is a bug, but want to verify the intended behavior: I have a bunch of addressable textures that are included in Sprite Atlas assets....
Never mind; user error. I had actually missed importing something! Thanks for this feature!
I'm trying to use the recent feature of using .java files directly within my project for Android builds. Is it possible to import stuff from the...
Awesome to see this got addressed in the latest beta! I went ahead and opened (Case 1103782) for the TMP/hidden Canvas Renderer issue. Not sure...
I'm able to destroy the Canvas on the prefabStageOpened event, but it reappears when I save my project. Does that reload prefab mode without...
Awesome, thanks! The CustomPrefabEnvironment is certainly good for now :).
Are there any plans to update it to do so? SortingGroups are really helpful for sprite layering, and since the raycaster already considers the...
Having the UI Environment is really useful for things that use CanvasRenderers, but I have prefabs with RectTransform roots that are rendered...
It could just be a matter of updating LFS on the build servers. I get the same smudge filter issues on older versions of LFS, but haven't had...